Clocks are a tool GMs can use to do one of the following:
If there's a complex obstacle that would require more than one roll to take care off, this is called a progress clock. The PCs make action rolls to fill that clock until the challenge is resolved.
If there's a hint of an impending danger, this is called a danger clock. The GM can fill in this clock when PCs get consequences as a result of their action rolls. When filled, the danger comes to fruition.
You can get additional information about them here.
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What is The Danger Clock? I couldn't find how and what we use it for.
Clocks are a tool GMs can use to do one of the following:
You can get additional information about them here.
I hope that helps!
Thank you, it's clear now.
Wow, this is such a cool SRD! It's easy to make your own games using this system.