This is a fantastic example of how powerful Charge is and what can be done with it. This simplification to fit the Witcher universe is just one example and could easily be expanded out to be 'crunchier' or simplified even further all within the Charge framework.
The dice system is simple enough to stay out of the way of the story, but still provides a myriad of outcomes and possibilities.
I especially love the implementation here of Clocks, Flashbacks and the situational talents where players define the circumstance their talent bonus applies!
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This is a fantastic example of how powerful Charge is and what can be done with it. This simplification to fit the Witcher universe is just one example and could easily be expanded out to be 'crunchier' or simplified even further all within the Charge framework.
The dice system is simple enough to stay out of the way of the story, but still provides a myriad of outcomes and possibilities.
I especially love the implementation here of Clocks, Flashbacks and the situational talents where players define the circumstance their talent bonus applies!
Thanks for making and sharing this!